"The protagonist with POV wakes to find a make-believe dwelling. Stuck on the outside of the house they find their interest taken with a baby's high chair inexplicably placed by the back doorway. Travelling to the child's object, the unnamed protagonist's vision (now seemingly our own) is struck on the nature of a found scene and it's nature as a scene from the past."
Still images combine into a stranger whole.
Sculpture, photography, and the artist themself are absorbed into a singular moving image work.
A collage of signs and symbols; the protagonist moves through a dreamlike meta-narrative.
Exposing the video medium's nature as a virtual viewer, Black Lands asks who controls the freedom to choose when looking at an artwork.