"Thinking, the protagonist uses their past memory devices to share a dreamlike meta-narrative. Following a structure intended to upset the still images acts as to question the mind of the protagonist (and by association the audience too)."
Still images combine into a stranger whole.
Sculpture, photography, and the artist themself are absorbed into a singular moving image work.
The protagonist wakes to find a make-believe dwelling.
Exposing the video medium's nature as a virtual viewer, Black Lands asks who controls the freedom to choose when looking at an artwork.